Drunken Master v1.1.0 #
Drunken Technique (2) #
- Additionally, whenever you use Flurry of Blows, you gain 3 AC until the start of your next turn.
Tipsy Sway (6) #
- you can spend 1 Ki Point as a Reaction to cause that Attack to hit one Creature of your choice, that you can see within 5 feet of you.
- Additionally, you gain advantage on Dexterity Saving Throws until the start of your next turn.
Drunkard’s Luck (11) #
- When you fail an Ability Check, Attack Roll, or Saving Throw, you can spend 1 Ki Point to reroll and use the new result. If the new result did not change your failure to a success then you regain 1 Ki Point.
Intoxicated Frenzy (17) #
- Removed target restriction.
- When you use your Flurry of Blows, you can make up to three additional Attacks with it (up to a total of five Flurry of Blows Attacks).